Thursday 20 October 2011

Half-Real Download

Half-Real



Half-Real: Video Games between Real Rules and Fictional Worlds



A video game is half-real: we play by real rules while imagining a fictional world. Search and download Half-Real: Video Games between Real Rules and Fictional Worlds for free. Download Half-Real: Video Games between Real Rules and Fictional Worlds and other books from rapidshare mediafire.
author jesper juul format paperback language english publication year 06 09 2011 subject computing it subject 2 computer games user guides title half real video games between real rules and fictional worlds author juul jesper publisher mit pr publication date aug 19 2011 pages 248 binding paperback dimensions 6 70 wx 8 60 hx 0 60 d isbn 0262516519 subject games video electronic description a video game is half real we play by real rules while imagining a fictional world we win or lose the game Find new edition of Half-Real here
We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed hi.



Half-real: Video Games Between Real Rules And Fictional Worlds, Jesper Juul - Pa


author jesper juul format paperback language english publication year 06 09 2011 subject computing it subject 2 computer games user guides themonsterbookshop co uk in titles description add my store to your favorites and receive my email newsletters about new items and special promotions general interest half real video games between real rules and fictional worlds item details title half real video games between real rules and fictional worlds author s jesper juul publisher mit press format pap

Half-Real: Video Games Between Real Rules and Fictional Worlds

Half-Real: Video Games Between Real Rules and Fictional Worlds Jesper Juul Product code : 9780262516518 Format : Paperback 248 pages Category : Game/Game Guides Published : 06 September 2011 Condition : Brand new, unused A video game is half-real: we play

A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer scie



Half-Real Download


The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed hi

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