Saturday 24 April 2010

Wireless Game Development in C/C++ with BREW

Wireless Game Development in C/C++ with BREW



Wireless Game Development in C/C++ with BREW (Wordware Game Developer's Library)



Search and download Wireless Game Development in C/C++ with BREW (Wordware Game Developer's Library) for free. Download Wireless Game Development in C/C++ with BREW (Wordware Game Developer's Library) and other books from rapidshare mediafire.
Wireless Game Development in C/C++ With Brew, ISBN-13: 9781556229053, ISBN-10: 1556229054 Find new edition of Wireless Game Development in C/C++ with BREW here
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Wireless Game Development in C/C++ with BREW


Wireless Game Development in C/C++ with BREW: Ralph Barbagallo

Store Search search Title, ISBN and Author Wireless Game Development in C/C++ with Brew [With CDROM] by Ralph Barbagallo Estimated delivery 3-12 business days Format Paperback Condition Brand New Targeted for intermediate programmers with experience in C/C++ and the basics of game programming, this book illustrates a variety of development techniques. Publisher Description Designed For Game Programmers Interested In Developing Mobile Phone Applications, Wireless Game Development In C/C++ With B

Wireless Game Development in C/C++ with BREW is targeted for intermediate level programmers with experience in C/C++ and the basics of game programming. The book uses Qualcomm's hot new BREW development environment to illustrate a variety of development techniques in the new and cutting-edge field of wireless phone games. Barbagallo goes through the fundamentals of the API, including graphics, sound, input, and general programming tips. This approach is all brought together with complete examples of working games. The book also features information on the burgeoning market of wireless gaming a

"Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREWTM uses QUALCOMM® s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDKTM and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game.File Size: 4362 KBPrint Length: 321 pagesPublisher: Jones & Bartlett Publishers;



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